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Maquette

Maquette

(Zn module) --

Syntax

Maquette time objs

Slots

name data type(s) comments
time a non-negative integer or list thereof  
objs a patch, or a maquette, or any playable OM music object, or a list composed of any of these.  

Notes

The Maquette, when used in a patch, appears with two inputs. The second of these accepts any playable OM object, or a maquette, or a patch containing either of those, or a list containing any of the previously mentioned.

The first of the inputs takes either a single value or a list of values, which are interpreted as onsets from the beginning of the sequence, in milliseconds, at which to place the object or objects given at the second input. Evaluating the Maquette resets its contents (removing whatever was previously inside it) and places the objects at the second input following the list of onsets at the first input.

For more information on the Maquette concept, see the chapter on Maquettes and tutorial 32, on Maquettes.


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