OpenMusic Reference
Temporalbox
Temporalbox
(maquette module) --
Syntax
Temporalbox self offset extend colorframe value posy stretch-fact sizey free-store reference
Slots
name | data type(s) | comments |
---|---|---|
self | a Temporalbox object | The Temporalbox object itself. Can be used with addbox2maquette and related functions. |
offset | a non-zero integer | The distance of the left edge of the enclosing box from the zero point of the x axis, in milliseconds. |
extend | a non-zero integer | The duration of the object (or of the musical object connected to tempout , if a patch) as played, not as represented graphically, in milliseconds. |
colorframce | a non-zero integer | a value representing the color assigned to the enclosing box. |
value | the reference of an OM playable music object | the object reference, in practice, is the object connected to the tempout of the enclosing box. |
posy | an integer | The height of the top edge of the enclosing box, as measured against the y axis. |
stretch-factor | a positive float | The ratio of the distance spanned by the enclosing box graphically against the time axis of the maquette to the real duration of the object. A value of 1 means the object is drawn at ‘actual length’. Values smaller than 1 represent a compression, larger values an expansion. |
sizey | a non-zero integer | The length of the left edge of the box as measured against the y axis. |
free-store | any | An open slot where values may be stored using the get-set-slot mechanism. See the chapter on Classes for more information on the get-set-slot mechanism. |
reference | an internal OM reference (memory location) | The OM internal reference for the Temporalbox object. It can’t be put in reference mode, so you must take this value here if you need it. See the Chapter on Patches for more info on reference mode. |
Notes
The Temporalbox object is the wrapper for patches and music objects placed within a Maquette. Its outputs return information about the geometry of the box within the Maquette frame making this information available to the patch for possible inclusion in computations.
For more information on the Maquette concept, see the chapter on Maquettes and tutorial 32, on Maquettes.
Prev | Home | Next |
---|---|---|
Sound | Up | Textfile |