Creating a Maquette
Contents
- General Features
- Creating General Maquettes
- Using Maquettes inside Patches
- Using Maquettes inside Other Maquettes
- Saving a Maquette
Like patches, maquettes be used as autonomous programs, or within other patches and maquettes, like blue and red patches. Consequently, OM also offers two types of maquettes :
- general maquettes :
- internal maquettes :
—|—|—|—
See also
General Features
General and Local Maquetttes
General maquettes can be :
- added in a workspace and used as main programs.
- dropped and used in a patch, like an abstraction.
** Local ** maquettes can be added directly into a patch like an internal abstraction.
Using Maquettes in Other Maquettes
Maquettes can also be used within other maquettes, according to similar principles :
- an existing maquette can be dropped and used into another maquette.
- a maquette can be created directly within another maquette.
Conversions
Last, like blue and red patches again, general maquettes can be ** converted ** into local maquettes, and vice-versa.
Creating General Maquettes
Procedure
General maquettes are equivalent to standard blue patches. Like them, they can be created in the workspace, or one of its folders.
To add a maquette in a workspace :
- select
File / New Maquette
- press
Ctrl
click and chooseNew Maquette
in the contextual menu - press
Cmd
+2
—|—
Maquette Files
General maquettes are persistent files that can be manipulated like patches. They can be :
- imported and exported from a workspace
- duplicated and renamed
- used in other maquettes and patches.
Managing Items in the Workspace
Using Maquettes inside Patches
Using a General Maquette in a Patch
Once a maquette is added in a workspace, it can be dropped in a patch, on the same basis as an abstraction : like a “global” abstraction, or blue patch, the maquette keeps it original reference, which means any modification will affect all of its representations.
Adding an Internal Maquette in a Patch
Internal maquettes are the equivalent to internal - red - patches .They can be created inside a patch.
To add a maquette in a patch :
Cmd
click and type “maquette” in the editorCtrl
/ right click and chooseMaquette
in the contextual menu.
—|—
Converting Maquettes
General maquettes can be converted into internal maquettes, and reciprocally, internal maquettes can be converted into global abstractions.
- To convert a general maquette into an internal maquettes, select it and type
a
. - To convert an internal maquette into a general maquette, drop it from the patch into the workspace, or one of its folders.
—|—
Patch Conversion Procedures
Using Maquettes inside Other Maquettes
This use of maquettes mostly sets forth a number of specificities dealing with the use of TemporalBoxes[1].
Creating and Using Objects within Maquettes
Saving a Maquette
To save a maquette :
- press
Cmd
+s
- choose
File / Save
Ctrl
/ right click in the maquette and chooseLast Saved
in the contextual menu.
The Last Saved
command allows to reset the maquette to its last saved
version.
References :
- TemporalBox
A TemporalBox refers to an object in a maquette : an instance, a patch, or another maquette.
Contents :
- OpenMusic Documentation
- OM User Manual
- Introduction
- System Configuration and Installation
- Going Through an OM Session
- The OM Environment
- Visual Programming I
- Visual Programming II
- Basic Tools
- Score Objects
- Maquettes
- Creating a Maquette
- TemporalBoxes
- The Maquette Editor
- Maquette Programming
- Maquettes in Patches
- Sheet
- MIDI
- Audio
- SDIF
- Lisp Programming
- Errors and Problems
- OpenMusic QuickStart