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Visual Programming | Computer-Assisted Composition

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Creating a Maquette

Contents

  1. General Features
  2. Creating General Maquettes
  3. Using Maquettes inside Patches
  4. Using Maquettes inside Other Maquettes
  5. Saving a Maquette

Like patches, maquettes be used as autonomous programs, or within other patches and maquettes, like blue and red patches. Consequently, OM also offers two types of maquettes :

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See also

General Features

General and Local Maquetttes

General maquettes can be :

** Local ** maquettes can be added directly into a patch like an internal abstraction.

Using Maquettes in Other Maquettes

Maquettes can also be used within other maquettes, according to similar principles :

Conversions

Last, like blue and red patches again, general maquettes can be ** converted ** into local maquettes, and vice-versa.

Creating General Maquettes

Procedure

General maquettes are equivalent to standard blue patches. Like them, they can be created in the workspace, or one of its folders.

To add a maquette in a workspace :

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Maquette Files

General maquettes are persistent files that can be manipulated like patches. They can be :

Managing Items in the Workspace

Using Maquettes inside Patches

Using a General Maquette in a Patch

Once a maquette is added in a workspace, it can be dropped in a patch, on the same basis as an abstraction : like a “global” abstraction, or blue patch, the maquette keeps it original reference, which means any modification will affect all of its representations.

Adding an Internal Maquette in a Patch

Internal maquettes are the equivalent to internal - red - patches .They can be created inside a patch.

To add a maquette in a patch :

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Converting Maquettes

General maquettes can be converted into internal maquettes, and reciprocally, internal maquettes can be converted into global abstractions.

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Patch Conversion Procedures

Using Maquettes inside Other Maquettes

This use of maquettes mostly sets forth a number of specificities dealing with the use of TemporalBoxes[1].

Creating and Using Objects within Maquettes

Saving a Maquette

To save a maquette :

The Last Saved command allows to reset the maquette to its last saved version.

References :

  1. TemporalBox

A TemporalBox refers to an object in a maquette : an instance, a patch, or another maquette.

Contents :

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