OpenMusic

Visual Programming | Computer-Assisted Composition

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Creating a Maquette

Contents

  1. General Features
  2. Creating General Maquettes
  3. Using Maquettes inside Patches
  4. Using Maquettes inside Other Maquettes
  5. Saving a Maquette

Like patches, maquettes be used as autonomous programs, or within other patches and maquettes, like blue and red patches. Consequently, OM also offers two types of maquettes :

See also:

General Features

General and Local Maquetttes

General maquettes can be :

** Local ** maquettes can be added directly into a patch like an internal abstraction.

Using Maquettes in Other Maquettes

Maquettes can also be used within other maquettes, according to similar principles :

Conversions

Last, like blue and red patches again, general maquettes can be ** converted ** into local maquettes, and vice-versa.

Creating General Maquettes

Procedure

General maquettes are equivalent to standard blue patches. Like them, they can be created in the workspace, or one of its folders.

To add a maquette in a workspace :

Maquette Files

General maquettes are persistent files that can be manipulated like patches. They can be :

Managing Items in the Workspace

Using Maquettes inside Patches

Using a General Maquette in a Patch

Once a maquette is added in a workspace, it can be dropped in a patch, on the same basis as an abstraction : like a “global” abstraction, or blue patch, the maquette keeps it original reference, which means any modification will affect all of its representations.

Adding an Internal Maquette in a Patch

Internal maquettes are the equivalent to internal - red - patches .They can be created inside a patch.

To add a maquette in a patch :

Converting Maquettes

General maquettes can be converted into internal maquettes, and reciprocally, internal maquettes can be converted into global abstractions.

Patch Conversion Procedures

Using Maquettes inside Other Maquettes

This use of maquettes mostly sets forth a number of specificities dealing with the use of TemporalBoxes[1].

Creating and Using Objects within Maquettes

Saving a Maquette

To save a maquette :

The Last Saved command allows to reset the maquette to its last saved version.

References :

  1. TemporalBox

A TemporalBox refers to an object in a maquette : an instance, a patch, or another maquette.

Contents :

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